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E

ducation

217

A student pr

esenting at the community showcase event

s

kill outcomes. Young graduates from the

villages were locally hired and trained in EL’s

experiential learning pedagogy. e projects

that students worked on involved their

family and community members, too.

‘We are investing in building an extensive

library of session content, standardizing the

materials required by each child, classroom

and school by year, and developing a blended

learning programme (for both students and

teachers) that uses technology to create an

effective learning journey,’ explains Ravi

Sonnad. e classes are open to all, are

gender-equal to give girls opportunities in

STEAM, and schools are chosen based on

how under-resourced they are.

EL involves parents, the Block Education

Officer, school principals and teachers, and

the Panchayat, which leads to community

ownership of the intervention. EL now

receives calls from school principals to start

the programme in their schools, and even

suggestions to make it part of the curriculum

rather than just an aer-school activity.

HCL Grant Project Title:

Inspire, Ideate,

Implement’: Investing in Leadership

Development of nderserved Adolescents

in Rural North Karnataka through a

LEGO-based STEAM Programme

Beneficiaries:

1,200 adolescents

Location:

6 v

illages in Karnataka