E
ducation
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A student pr
esenting at the community showcase event
s
kill outcomes. Young graduates from the
villages were locally hired and trained in EL’s
experiential learning pedagogy. e projects
that students worked on involved their
family and community members, too.
‘We are investing in building an extensive
library of session content, standardizing the
materials required by each child, classroom
and school by year, and developing a blended
learning programme (for both students and
teachers) that uses technology to create an
effective learning journey,’ explains Ravi
Sonnad. e classes are open to all, are
gender-equal to give girls opportunities in
STEAM, and schools are chosen based on
how under-resourced they are.
EL involves parents, the Block Education
Officer, school principals and teachers, and
the Panchayat, which leads to community
ownership of the intervention. EL now
receives calls from school principals to start
the programme in their schools, and even
suggestions to make it part of the curriculum
rather than just an aer-school activity.
HCL Grant Project Title:
‘
Inspire, Ideate,
Implement’: Investing in Leadership
Development of nderserved Adolescents
in Rural North Karnataka through a
LEGO-based STEAM Programme
Beneficiaries:
1,200 adolescents
Location:
6 v
illages in Karnataka